Open up "campaign. ) Save your game. This indicates the mission generation failed. 1st, go to the secret station in the system with the tritachyon patrol. Or it didnt, i dont know anymore. You can also spec out a Ziggurat how you'd like it, then use the "cloneship" command from this mod to make as many copies of it as you'd like. I think supplying a exerelinFactionConfig with respective files should fix this. It can be brought up through a simple Ctrl+backspace command. Due to Java 7 shenanigans, this mod effectively requires either LunaLib or Java 8 (see the "Updating Java" section in linked thread)! Includes LunaLib and Console Commands support. Haven't used dev mode or console commands in the whole playthrough. I don't. On Mac, it's right inside the application package - right-click on the application and select "Show Package Contents" to see it. Installed in ground defenses or heavy batteries. SetMarketOwner command (from Nex) requires specifying the market name/ID first, then the faction. You can use the command "goto" to warp to a system for example to circus it would be "goto corvus" and it poops you down next to the star in circus. 1a] Console Commands v2021. Download Links: mutually exclusive, only download one of these. This mod allows your fleet to "hyperwarp," traveling up to 15 light-years in mere seconds. SpawnCryosleeper: Spawns a Cryosleeper in the current star system. After much research and testing, I've nailed down a code that is ran with the Console Commands mod "runcode" command. Lastly, if you dont want to edit the save file directly you can install the DIY planets mod that allows you to terraform planets, activate devmode (either through settings or through the console command), then use the provided options to terraform your planet however you want - each change is reflected visually, so if you make it a terran world. Once in the game, you can summon the. xml, then search for the name of the ship. Uploaded: 12 Dec 2018 . Make sure you make a backup first, in case you do anything wrong. There's an example command to spawn planets here, and campaign entities here. It doesn't look like any of those mods include a planet_gen_data. It allows you to requisition any ship or weapon in you blueprints at a (I think) 300% mark up. This is my Mod Pack for Starsector. I believe it's "survey /all" and everything is revealed. 95a it ends fairly abruptly (although you DO get a glimpse into what's coming. Dev build (July 12, 2020) Pre-release. Now would be the "setmarketowner [market name here] [faction name here]" phase. 4-RC3 16. Is there any mod, hack or console command I could use to get access to that - or maybe even something similar - and still be able to play through the story again?Download v1. Is there a mod for that? Could be set to something reasonable, like 500k for 1 point. If you don't use an IDE, simply run gradlew. mansaf2001. 1MB. It has a command to add a set amount of ordinance points to all the ships in your fleet. 05)folder 1. Plenty of threads that discuss good seeds. Thx for any help or pointer. While the commands themselves aren't case sensitive, arguments are. Changelog: 0. And there's an obscure InfiniteCR mod. As mentioned, the console command mod includes a survey option. Perma-modding s-mods in case you want to try out some builds without loading the campaign and doing a bunch of console commands This mod is safe to add and remove from your saves. as the other guy said get the console commands mod go to your market and just type removecondition volatiles_trace Reply reply Passenger009 • Change the "add" with the "remove", now I feels stupid, thanks a lot mate !. I think it's adjustrelation hegemony XX, or -XX Used to use it a bunch or if I made a mistake and wanted to take it back without having to reload. This is installed just like any regular mod. This can be done using Command Prompt or a tool such as Link Shell Extension . WITHOUT using console commands to "cheat" in the ships and items after creating a save. 1a RC3. SbS: Download Lazylib and Console command mod (both made by LazyWizard), unzip both into seperate folders in the mods directory (in main folder of star sector) once that is done, make sure both mods are enabled on launch, after that go into the console window inside the game and typeRunCode Global. NullPointerException. Is it Possible to Mod/Change the maximum Stable Locations per system? as my question above, is it possible? & is it also possible to change the maximum we can add? Has worked perfectly for me in the past, not sure about current patch tho. You can also add alias spawnstableloc to the start of that command to make a permanent alias. 10 « Reply #1075 on: June 08, 2021, 12:51:49 PM » So I'm having a bit of an unusual issue, when a skin of a ship with modules is added via command without specifying a variant, it doesn't have the modules which can cause a crash when the game tries to fix showing the module after applying. Elevate your Starsector gameplay with the [0. To install the mod, simply download the . You can add and remove whatever you want from planets with that. scarface2cz. ago. It's nearly impossible to make more than the tiniest of changes without corrupting something. I personally refuse to use this mod's weapons for my fleet, because it invalidates other mod's weapons and ships. Fix All Empty Planets 1. Load up the game with our mod enabled - since it's a weapon and all weapons are available in mission refits, we don't even need to bother with starting a campaign or using console. LazyLib is a library required by most other Starsector mods. Before the Collapse, the S. use console to switch to dev mode, press ctrl + z and then look for a purple named system on the map. IE this command: allweapons; storage. If you want to use this mod with LunaLib, make sure it is up. well in theory, it could be easy i think since console command does something like this. After much research and testing, I've nailed down a code that is ran with the Console Commands mod "runcode" command. This effect can be superseded by other mods. In my opinion it takes the already great game of Starsector and elevates it to the next level - so yes. Ms. 0 15. So I've seen a lot of folks complaining about the "list ships" console command bringing up 0 results, and seen various claims as to what the culprit might be. iirc the code you're looking. AutomatedRepairUnit. 8. An unofficial developer's console for Starsector. I have learned something new. It feels better than just getting lucky or using a console command. Secrets of the Frontier a work-in-progress mod that aims to contain both campaign-level content and campaign-level features, along with connected combat-level features. o. See the OPTIONS. In "starsector-coredataconfigsettings. I guess that's kinda Rimworld Reply reply. . I don't. The solution is obviously to use the console command mod and delete / scuttle ur original starting fleet, as the easiest method. 1a RC3. This is my 2nd modded playthrough and it looks like some of the quests in the mods isn't triggering properly. Put it in the mods folder and make sure it's tagged in Starsector's launcher. Just select the planet you want, then ctrl backspace, and type "addcondition noatmosphere" and "addcondition volatilesplentiful". info_circle Additional files required. Diable Avionics 3. was a nomadic colony built inside an asteroid to travel the stars and study the universe one system at a time. Starsector > Mods > [0. Run list specials and pick whatever BP you want. e. Open up "campaign. A memory leak in a mod is causing Starsector to crash. The only thing Starsector would benefit from releasing on steam would be even bigger modsWhile not a "fix" as much as a "reset" the console commands mod linked here will allow you to generate, replace, and reroll officers + skills. csv tells the console where to look for these scripts (the class row) and how the player uses the command (command is what they enter to use it, syntax and help are shown by the "help" command, and syntax is also shown to the player if the command returns CommandResult. r/starsector. I come back and I encounter this bullshit pretty much immediately. csv to register them in. e. Tip: Using the command console mod, you can "restore" an extinct faction to life by assigning them control of a market (colony). While the commands themselves aren't case sensitive, arguments are. Console Commands 2021. This mod adds a quest for you to recover her, ripped to shreds from a previous battle. log for more info. Put it in the mods folder and make sure it's tagged in Starsector's launcher. you can get get the gown without console codes. Search through the save file for the ship's name. 1 - Create all your planets using the spawnplanet command. Can't even find it. It'll probably be a while before there's a proper release (I was working on several half-finished features when 0. An unofficial developer's console for Fractal Softworks' indie space combat game Starsector. you're unable to modify other faction's colonies. You can do that without mods by going to the settings file (Fractal SoftworksStarsectorstarsector-coredataconfigsettings. Console Commands 3. Console Commands. 1. Can only be installed on worlds with one of those conditions. How to navigate mod menu without numpad (on 80% or 60% keyboards)?This fixes a few more issues with the console mod in 0. 51K Members. 12. • 2 yr. The console commands mod on the forums seems to be what you're looking for. 5. . . Realistic Combat does not crash or interfere any mod and works on all content mods by overriding the Starsector damage code and changing the base stats of both vanilla and modded weapons, projectiles, missiles, beams, and non-station ships once the game loads. I'll list the most broken ones I found (and the mod + codes it associates with) Guardian: Large missile hardpoint combined with missile autoforge + generous amount of ordnance points (Graphics lib. Yes you can modify the save file. 2g. You get the blueprint to make the ship instantly. The Console Commands mod has a command for that, "AddStoryPoints", and much more besides. This mod has LunaSettings integration, but it is optional. or and mod with industrial evolution it'll be in pretty much the same pathway. 6 and Starsector 0. The old launcher used Swing, so certain UI classes that the combat pop-up relies on would already be initialized when it needed them. Edit: through much scrolling down the planet list, I found the place, but an option to filter searches would nonetheless be nice. Can NOT be removed from games in which it was already used, but it can be fully disabled. I recommend you to re-download the mod it might fix it somehow. hold (in the past this only gave up to the skeleton crew requirement) - AddOfficer: - Added support for Reckless officers. (-Console Commands) I also recommend picking up Nexerelin with a few extra factions (Don't overload on your first try, add too many mods and you'll need to configure some of the lib files)This mod lets the player make and fly the tesseract. ago. However, there may be more mods elsewhere that anyone is welcome to introduce to r/starsector. Reply reply RyVdo13. - Save Compatible, it fixes an issue where the players portrait will reset to its initial one when you reload a save/game. It doesn't know or care if. Reply TRUkillerfarmer. 2A New Level of Confidence - 25. ) Find the planet that you want to edit. Once you find the ship you want you want to find the command to add the ship to your fleet. You might have to use it rather liberally, depending on what you're trying to fit, but it works great. I mean, if you want to just have infinite monies then enable dev mode (eg. The former has a handy command for it, the latter adds (among many other things, it’s a whole ass faction mod) a hull mod called AI integration. -Combat Chatter. Console Commands 3. All the Terraforming buildings are costly, can take a while and need a domain era artifact to make the change perfect so it is a balanced mod. Starsectorstarsector-coredatascriptsworld:SectorGen Then look for the line: player. Cool: Regulates. It used to be called Starfarer. LazyLib is a library required by most other Starsector mods. Individual modules are. bat (on Windows) or . captains and officers), and 3,020 names for stellar objects (i. 05. On Windows, it's in the installation directory. 1a] Junk Yard Dogs – V 2. There's a zip in the console mod folder containing a second mod with example commands for other modders to learn from. There are console command mod, it allows you to put any command to your game with easy. Yes you can modify the save file. For modders wanting to interact with the spoiler filter: simply add either a "HIDE_IN_CODEX" hint or a "restricted" tag to the relevant ship in data/hulls/ship_data. 95a] Beyond The Sector - Endless Randomized Systems. Adraius • 8 yr. Console Commands, activate DEVMODE Ctrl+Z to turn off sensor range, deactivate DEVMODE and you have unlimited sensor range! Lordsokka •. Credits Zaphide: the original Exerelin Dark. It includes over a dozen new hulls, over a dozen new weapons, under a dozen new fighters, and about a dozen reskins, including a new Domain Battlegroup. This is because it was previously named something else, but if I changed the. 34. Other mods can add their own console commands or override base commands; instructions for adding custom commands can be found in a document in the root of the mod. Fixed enabling screen scaling causing Kill and SpawnAsteroid to target the wrong point on the screen. It also adds dependency tags to mod_info. High. Step 3. 1a] Console Commands v2021. You can add/remove conditions with AddCondition and RemoveCondition, for example "addcondition farmland_bountiful". java. Game build is 0. Free. Console command mod, enter planet, open console “removecondition decivilized” just without the “. Added 'list bases' to show name and location of all Pather and Pirate bases. 95. csv tells the console where to look for these scripts (the class row) and how the player uses the command (command is what they enter to use it, syntax and help are shown by the "help" command, and syntax is also shown to the player if the command returns CommandResult. Utilities. Console Commands at Starsector Nexus - Mods and community All games Starsector Mods Utilities Console Commands Console Commands. Buy space drugs cheap, sell high. It spawns a gas giant with three moons at the player fleet's current location, all are blank slates and can be modded. TallGiraffe117 • 2 yr. The generated mod folder will be placed in build/mod (this can be changed in local. I only used 3 mod, the lazy lib, magic lib and the console commands. - Perform additional testing with Illustrated Entities and fix any bugs found to be caused by TASC. Just copy and paste it into console. 2a) - indev campaign mod. 05 Mod, the choice for serious players seeking advanced features and customization options. Scan Those Gates can be safely removed from an active game by running the console command "RemoveScanThoseGates", saving the game, and then removing the mod. Oh another thought, you can download the Console Commands mod and type “survey all”, open the planets menu, and it’ll show you all of the planets. The Auto retreat command hullmod will force the ship to retreat when below a certain hull integrity level. g. I'm playing with the Console Commands mod and the Terraforming mod in my current campaign, and I would like to terraform several of my barren worlds into terran worlds, but it requires water to be added to the planet, which can only be done with the Ismara's Sling on a water world/frozen world or an Asteroid Processing structure on an orbital. Multi-threaded downloads. 10 - Version 2021. New starting options when used without Nexerelin, including Pirate and Luddic Path. This (along with many other settings) can be changed by running the Settings command. Instal console command mod while looking at your moon colony press control+backspace type removedcondition highgravity. This happens both in a game that was created in 0. You can add specific deposit (i. The fragmented knowledge and secrets of the Domain are yours to decipher and explore, to bend the sector to your will. Afterwards you should be able to get past the loading screen. Industrial revolution let’s you build world monuments on your colonies that give story points…. All updates are save-compatible unless stated otherwise. There is no real theme behind them other than the naming convention, color scheme and a goal of fun ships that play a bit differently than what is already offered. Open up your Starsector install directory, find your saves and the save game folder for the campaign you're currently playing right now. System in the screenshot has 0 Stable Locations. I mean, the best method would probably be to install console-commands mod, write down your ship info, scuttle it, give yourself the clean ship hull with console command, add whatever new s mods you want. magiclib`. This mod has LunaSettings integration, but it is optional. 2. 0 final out. Vayra's Sector is a "megamod" which changes, adds, or replaces several core campaign-level gameplay mechanics, most of which are easily extensible by other mods for additional content. Those are usually due to Starsector running out of memory while saving, and the console doesn't store much in the save file (just some simple references to things like which market the storage command uses) and uses far less RAM than even the smallest of. 25…. Yup just DL the console commands mod, then in the console "addship ziggurat" to your heart's content. It's in the "specials" section. 0 (more_hullmods). But i've seen a couple cool mod i'm missing and i'm thinking to restart yet an other playthrough ; but i wanna make this one the last one for a while, so i want a real solid modlist. 0:00, Download Mod 1:11, Install Mod 2:19, Using Cheats Files: Console Commands Site Link - Download link -. When you ave the console command mod, open it (for me it’s backspace to open it) and type: help. java. Starsector > Mods > [0. 25 Mod, the choice for serious players seeking advanced features and customization options. 2. Additionally includes some campaign-level content. k thx i installed the mod i like i but how long does it take to terraform i. You can also do multiple commands at once using the semicolon as a "breaker". But what i want is to spawn one, not locate. This (along with many other settings) can be changed by running the Settings command. 95a] Controllable Domain Mothership. Systems with cryosleepers present will have green names. properties if you wish for it to use your actual mod folder). A content expansion mod that adds new ships, weapons and fighter wings that aim to fit in with the vanilla game's content while still offering new ideas. Safe to add and remove to an ongoing save file. 05. . r/starsector. C. You need an alpha core. VengefulJeweddit • 1 yr. Legacy of arkgenesis [spoiler] So in console commands mod, every ship can be found inside its menu, even stations. 05)folder 1. 2A New Level of Confidence - 25. If you never saw the board at all though, either you somehow disabled the bounty board in the mod's. Main article: Console commands. The goal is to improve the QoL involved in travel as much as possible without disrupting normal gameplay more than necessary. This button appears top of Shut Down. I do use a variety of mods, most notably Terraforming and Station Construction, Industrial Evolution and Nexerelin, however,. Put it in the mods folder and make sure it’s tagged in Starsector’s launcher. weapon_data. It's not showing up in any lists from the console commands mod, any ideas? It's listed as euteck for console command purposes. 4) Delete the zipped folder from the mod folder now that you have the unzipped folder. Afterwards you should be able to get past the loading screen. json)An unofficial developer’s console for Starsector. Iirc its max size refinery + story point upgrade + special item (no atmosphere requirement in vanilla) + Alpha core +. This mod adds a developer's console to Starsector that can be summoned with control+backspace. The more commonly balance tweaked information is in the weapon_data. I've seen some folks say it is the CONCORD mod, it is faction mods, and some people say that it is just the current version of the game that is to blame. You can do some really cool stuff with CC like add stable points. IrresponsibleWanker • 1 yr. You. 0 WIP 7. Console Commands. Though I'm having some issues, nothing crashing or anything, but i can't seem to get two commands to work. and it'll spit out an alphabetical list of. Starsector > Mods > [0. With our comprehensive installation and usage guide, you’ll be able to install and use [0. Step 1: Download the Command Console mod. 6 (released 2018-12-07) In WIP 7. There are console command mod, it allows you to put any command to your game with easy. This is installed just like any regular mod. 233. He means how if you enter a colony that was conquered, say Tri Tach took it. 95a as well as a fresh one that was just created in 0. lang. It gives the player the ability to make a decision to go to a specific location to hire a specific officer. Or use the console commands mod and an associated command. Not in vanilla,. Stacks well with +20% to performance from a level 5 pilot. 65f to 0f or something like that Edit: Or use console commands as Tarti mentionedWith the console commands mod you can - WARNING: GOOD LOYAL FOLLOWERS OF LUDD SHOULD NOT LOOK UPON THE UNHOLY NATURE OF THE UNIVERSE AND SHOULD AVOID READING THIS REDACTED TEXT, HAVE A LUDD-BLESSED DAY, PERSON OF INTEREST. Hi. Dassault Mikoyan has the best command ship, Normandy cruiser, as well as lots of other cool toys. 6 and Starsector 0. Hypershunt Taps have a base price of 300 000 credits. The easiest way to go about fixing this would be to change all the names on the right-hand side to the left-hand side. Vella from the Unofficial Starsector Chat discord for making the plasma flux catalyst cargo item icon; Thyrork, Phearlock, Ishman, Strb 103D for being a beta tester for the mod's update, which had undergone extensive changes and crashes. ) fixes: fixed AIRetrofit hull-mod sometimes not displaying its repair time increase correctly. In the "Console Commands mod it shows that the game never really exceeds 4Gb memory and I have 6Gb assigned. FEEL FREE TO TAKE WHATEVER YOUD LIKE FROM THE MOD AND DO ANYTHING WITH IT, CONSIDER THIS AS ABANDONED MOD-the definite burnout arrived after separate 4 tries to get civvie supercapital together. (got them from a online name generator. 9a] Console Commands v3. ) fixes: fixed AIRetrofit hull-mod sometimes not displaying its repair time increase correctly. This mod intends to change the way AI officers assigned to automated ships affect the rest of your fleet. 2D RPG/Trade/Fleet Combat Game. As mentioned, the console command mod includes a survey option. Ships. 6 the console can be opened during combat (the COMBAT_CAMPAIGN, COMBAT_SIMULATION, and COMBAT_MISSION contexts), on the campaign map (the CAMPAIGN_MAP context), and in any dialog that has a market attached (the CAMPAIGN_MARKET context). 1a-rc2 Fast Engine Rendering 1. 0 13. I've done that to edit the ships with restricted hullmods ( cough, angry ziggy, cough ), I expect it would work for copying over too. Current features. It spawns a gas giant with three moons at the player fleet's current location, all are blank slates and can be modded further with the "addcondition" command. and the Console Commands mod which allows a lot more. Update the mod 2. Beware, ships that would normally not be recoverable that are forced to will often have 8+ dmods on it, making the removal of them cost like 5-10x the hull's base price. In that line, replace com. 3 - Use "save copy" to create a new save file. ship_bp is the special item that handles ship blueprints and valkyrie is the game's internal ID for the Valkyrie-class ship (most vanilla ships use their name for their ID, but almost all mod ships and a few vanilla ships will have a prefix or a different ID than their name). I mean what this is perfectly normal I just got super lucky. Press ctrl-backspace to bring up the console commands and copy/paste this code then hit enter. 2. zip file from the link above, unzip it in your Starsector mods directory, and enable it in the launcher. 25…. Actually I haven't but once I will get into my pc I will try to replicate the issue. Premium. * Fleet intros can have a static effect. - to do that, just go through the. The "open_market" is not considered a market for the "setmarketowner" command. Re: Locked and Loaded - a Magic Bounty pack 0. 1. For a full list of supported commands enter 'help' in the console. At the end of the day, these are a resource which not intended to scale exponentially with stage of the game like credits or ships, but are more of a slow but steady gain (at least past the first 6 or 7 levels) for actually doing things which earn you XP. Remnant Nexus and other stations are technically fleets, these require somewhat different and more code to spawn. Hullmod scripts usually extend BaseHullMod (which itself extends HullModEffect). On Linux, it's in the starsector directory. July 23, 2022 Mods 0 Comments ClearCommands Download Integrated with Version Checker Requires Console Commands A small amount of additional console. Highly configurable. The other simple and modular way is to download the Console Commands mod, go to the planet you wish to install the item on and use the “AddCondition” command to edit the planet. - Okay, I get to my pc now and only shows in a small widow - Starsector 0. 10 (lw_console) Hyperdrive 2. Put in 1 to guarantee a chance. Re: How to remove (s) mods / s-mods /smods. well nevermind my last comment i checked you can use the console commands mod and just add a officer using the addofficer command it isnt exactly a respec officer but more like create a officer you can specify their personality and level too Reply. 12. Not in vanilla, but there are a few mods that let you retrain officers. You can spawn fleets with SpawnFleet. If you can't find the ship you want for some reason with list ships, better to use 'list variants SHIP_NAME' or pull it straight from the mod files under Data/Hulls or Data/Ships. This effect can be superseded by other mods. ini file in the mod folder or use LunaLib to edit settings in-game. You want the: list ships command. Once in the game, you can summon the console with control+backspace and enter your commands. After that, Nexerelin and Speedup are basically must-haves for me, the rest is up to you after you've acquired a taste of what you'd like added to the game. - Added RecheckVersions command (only if Console Commands mod is installed) - Mods that don't support Version Checker are now shown in the notification dialog along with their current version and a link to the forum's Mod Index so you can manually check for updates Bug fixes: - Fixed comparison of multi-digit patch/RC numbers to single digit ones Removed SpawnFleet command (will rewrite at some point in the future) New commands: - BlockRetreat, prevents a full retreat from being ordered by the enemy. There's a lot of commands you can issue, and some are more obvious than others. Simply extract the zip into your mods folder and tag it in the launcher. Scan Those Gates can be safely removed from an active game by running the console command "RemoveScanThoseGates", saving the game, and then removing the mod. Sorry :c. Make sure you make a backup first, in case you do anything wrong. ago. csv is expected in location StarsectormodsExampleModdataweaponsweapon_data. One of the “best” mods to use to put on a light show while destroying enemy fleets. A small amount of additional console commands to clear the fleet bloat that seems to be affecting many saves. Many thanks. 4 (March 06, 2015) ===== The keystroke to summon the console is now shown when you first load a game Combat output is now centered on the top of the screen, not the player ship Instructions. 95a, the latest release. Dunno if it's possible. - Using this command without arguments gives as many crew as your fleet can. 2) Once you download the file make sure to drag the zipped folder into your starsector/mods folder.